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For Finger Lakes Community College's Computer Science Portal class' Game Design chapter, we were prompted to make a Twine game with at least a certain amount of passages, some variables, and a name change.Â
I love random elements in games and the dungeon crawly nature of some text adventures, so I went a little overboard with functionality. I really liked how it came out, though.
I would love to do more with this basic prototype some day. Maybe I'll develop it into a full game.